The problem lies in making sure that the requirements that are given in the first place are correct. According to the article rather than jumping straight into prototyping what is initially presented, developers should go back over the wordy documents presented to them by the client and analyze and verify it in the same manner. After this verification developers can move onto graphic representations of what they think the client is going to want. In this manner "Garbage in Garbage out" can be avoided.
Marasco, Joe. Dr. Dobb's Journal
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